

Paid subscriptions to Rokoko Studio also make it possible to export the data in BVH format, or to livestream it to Blender, Cinema 4D, Maya, Unity and Unreal Engine. However, it’s still possible to use Rokoko Studio to clean up the data before export: the software’s locomotion filter helps to address the foot slippage common with video-based motion-capture systems. Rokoko Vision – effectively Rokoko Video 2.0 – makes it possible to do more of the work in the browser, including previewing and trimming motion, and exporting it in FBX format.
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The original Rokoko Video followed a workflow similar to Rokoko’s physical mocap hardware products, like its SmartSuit Pro II inertial mocap suit and Smartgloves, with users cleaning and exporting the animation data using the firm’s Rokoko Studio software. Now possible to trim animation in your web browser and export it in FBX format

Rokoko then processes the video in the cloud, extracting the motion of the actor’s body and limbs: according to Rokoko’s online FAQs, it takes around 30-40 seconds to process 10 seconds of video.
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The free browser-based platform enables users to stream footage of an actor from a DSLR camera, webcam or smartphone, or to upload an existing video.


On its launch last year, the original Rokoko Video became the latest AI motion-capture tool to extract the motion of an actor from video footage and transfer it to a 3D character. The system is free to use with single-camera footage support for dual-camera footage – the other major new feature in Rokoko Vision – is available with paid subscriptions.ĪI-based motion-capture system extracts full-body animation data from video The tool – an “evolution” of the firm’s Rokoko Video system – makes it possible to preview and trim motions inside a web browser and export them in FBX format for use in 3D applications like Blender or Maya, or game engines like Unity and Unreal Engine. wonder if there's any way I can set them as literally object size (scale 1)?Īny input from you would be very helpful Thanks.Rokoko has launched Rokoko Vision, the new version of its AI-trained browser-based system for extracting motion data from video footage and retargeting it to 3D characters. I assume the object space in my shadergraph only count 1x1x1 and anything exceeding this area will have the sharp dividing line. and preferably the objects should have pivot at theirs feet (0,0,0) My expected result is having two colours blendeing between top to bottom of an object no matter how how big or small its size is. basically lerping two colours based on object Y axis. I'm having an issue with my shader using object position.
